avorion damage types. Insane difficulty. avorion damage types

 
Insane difficultyavorion damage types 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1

0. But I. Penalty: Rate of Fire decreased by 10%. Let's say I generate a Laser turret with damage of 5. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. I also see that the hull damage multiplier is 1. Adds ten new types of torpedoes to equipment docks for purchase. Lightening damage (and accuracy) falls off at distance. 7 Avorion 4 References Acquisition Materials can be acquired. I play single player. Let's say I generate a Laser turret with damage of 5. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. You can do okay with hard mounted lasers and turret mounted bullet guns. When an structure is built, a hierarchy is created. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. Automated. Usually I see faction ships at maybe twice the damage of pirates. You can also directly follow the developers @koonschi and @qui_sum. 4, hull damage of 5. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 0: no damage, 1: full damage. Have a look on the data about your ship while laying out its functions. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. On top of that, we added some special, tougher enemies that have increased HP and damage. Its near impossible to get inside and fill the. Go to avorion r/avorion • by. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. I jumped sectors and damage worked fine, came back still 0 damage. No need to drag and drop to arm them. r/avorion • 4 yr. At a certain point, they exceed the old amount. Is it futile to fight that ship, and also, do I need a different damage type or a different kind of weapon to destroy that ship? I just fled the fight because I didn't know what to do. It's not much but it forces me to think about how I need. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. 4. Officials said multiple vehicles on the ship caught fire around 9:30 p. 4. Let's say I generate a Laser turret with damage of 5. At close range is Laser very good to. Have a look on the data about your ship while laying out its functions. -Iron: Is the first resource you'll come across. 0 and the shield damage multiplier is 1. If you want exactness, plasmatic lightning is very effective as a shield dropper. and even 1 purple. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. 4. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. After its shield is down, it will begin to summon larger. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. #8. Avorion - Avorium - Unobtainum - Legendary. All trademarks are property of their respective owners in the US and other countries. Alternate Fighter blueprint. It all groups blocks for purposes of calculating overall damage resistance and augmentations. They "feel" the same when using them: slow rate of fire, long range, high damage. r/avorion. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). Perma death on insane. 5) In order to give players a reason to check out more factories, fighter factories could have specializations, such as the possibility of giving produced fighters stat bonuses, or augmenting the fighter's range, damage, rate of fire, etc. If I look at the weapon attributes, I get damage of 5. 8)、补充·让舰船批量挖矿(版本1. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. 3. As a. It was designed to fend off the Xsotan invasion in the past. 4. This article details different types of turrets. - smaller than torpedoes. 1. I am currently writing an update of my Custom Turret Builder mod. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. For mining, r-mining, salvage and r-salvage turrets, they will be able to get reaources of their material, all last tiers and the next tier. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. 3. The damage value is increased by 200x against asteroids. g. Material type will determine in what kind of material you can place the turret. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. 1, lets assume it is 2. 2. I have a question about damage types. 4. Mostly stolen, but take it to a smuggler's. I need more torpedo defense. Like just slow. If I look at the weapon attributes, I get damage of 5. 3 to 2. There is no "best" torpedo. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. Can be summoned by using the Hyperspace Interrupter. /exit-on-last-admin-logout. x versions of Avorion. and so on. STATIONS. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. I have 4 chainguns and they keep getting that immune message. I'm doing a bounty and the enemy ship i'm fighting says immune. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. Change language. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. Let's say I generate a Laser turret with damage of 5. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. Also use shields obviously, however some turrets can penetrate them, it will greatly increase your ship's durability. They will make turrets better in damage, dps, range and others stats. 3. 0, since fighter range is limited to 3. I am currently writing an update of my Custom Turret Builder mod. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. 4 and shield damage of 5. TBH I wasnt sure about the materials. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. 3) Use Research stations. I am currently writing an update of my Custom Turret Builder mod. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. kmsrocks1. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. 0 and the shield damage multiplier is 1. 0 and the shield damage multiplier is 1. Total immunity is quite another. 0 and the shield damage multiplier is 1. WIP didn't test compability with Avorion pre Beta 2. Carbon produced at these extractors are used in the following applications:. By: KnifeHeart. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. 1. Combats pretty basic, the only real issue are enemies resistant to your damage type. To each their own, of course, but just so you know. Absolute blast to use (pun intended). It all groups blocks for purposes of calculating overall damage resistance and augmentations. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Casino. 30s repair restriction no longer applies when the damage was self-inflicted . < >. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. Don't search hours around for trainers, it's as simple as it's sounds. I also see that the hull damage multiplier is 1. Go to a system with plenty of asteroids and a resource station. e. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. It drops the XSTN-VI module which is needed to access the center of the. You also don't want to build a station until you get around the Trinium and Xanthion bands. Avorion stats. Reduced additional damage of lightning guns from 50% to 15%;. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. For recharging batteries, you also need excess energy generation. They shoot, i see the projectile, they hit the ship, the projectile explodes, the enemy ship rotates from recoil, but it still remains at 100% HP and Shield. Description. More realistic shields?Mining and salvage laser damage and ranges were weird. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. They require power to shoot like lasers do, but a lot more. steaders • 2 yr. Simplified callback handling &. They're easy to spot on the sector map - they blink. 1 on the Avorion-Forum. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. Ok SO here is the question. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. NOTE: The server. 3. What part are you having trouble with here. 8. Beta Branch Patch 0. Posted September 7, 2021. You can get unique weapon drops from boss enemies. I don't mind resistance, but immune no. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. 4, hull damage of 5. So the first problem is that EVERYTHING worked fine until I made a bigger ship. "-p" is the player you want to give it to. Enkundae • 2 yr. P. I also see that the hull damage multiplier is 1. Cannon weapon type is renamed into Artillery. Depends on the weapon type I think anything close to 1000 dps per slot is good. It has all the usual space sim stuff: You can mine asteroids. But I. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Block and Ship damage from integrity-protected blocks reduced by 50%. Rarity: Rare. 4. 31. Avorion 14. This stops weapons from constantly firing, affecting your damage per second. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. I don't mind resistance, but immune no. Hey ZiggyD. Both types of gateways form webs of gate lanes in the galaxy. Integrity Generators increase the health of affected blocks by a factor of 10. Avorion. 4. 3. Either choice will be good against shields since both. Being exceptionally. simple factory chain that increase profits even further. I also see that the hull damage multiplier is 1. lua is extended to add a new generator function for the new turret type and some specifics. If I look at the weapon attributes, I get damage of 5. There are 7 types of resources in Avorion. 0 for me. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. As of now, there are multiple kinds of script that are used by the game. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Avorion break thrust: 14 -> 19 for trinium. The other has constantly increasing demands for more sgt/lt/etc personnel as new fighters are produced, and morale crashes. E. Bonus hull weapons are pointless if you send out R-salvage fighters. Ore Mines are the best as they allow. 4 and shield damage of 5. Currently you have both individual part health, and total system health (Hull integrity, if you will). Material: Iron, Trinium, Xanion, Ogonite, Avorion. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. The armor has mainly been replaced with a solid metal texturing as ik some of. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Every game that has multiple damage and protection types does the same thing. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. I wonder why no one ever made a map showcasing this. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Cannons and launchers I consider siege. 0. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. , possibly depending on the tech level difference between the factory and the turret used. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. In a turret factory you can produce turrets. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. If I look at the weapon attributes, I get damage of 5. So lets say a Railgun does 1000 damage. Link - FORUM POST. Turret factories randomly produce turrets with random traits such as Burst. Bullet Hell: all Fighters launched from this Station have +10% attack speed. 4 and shield damage of 5. Comes with a very basic GUI, too! Author: Theoman02. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. Posted May 25, 2020. #5. can't point defence at that range. Mining is the process of obtaining materials from asteroids. I also see that the hull damage multiplier is 1. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). 4 and shield damage of 5. Do PDLs deal 10-20x damage to torpedoes? Simple machine guns. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. Into the rift captains covered in a future video covering the DLC. 0 and the shield damage multiplier is 1. Energy production and consumption must be balanced out. If this doesn't work out, start playing with auto turret weapons. Avorion features procedurally generated space ships and stations. 4, hull damage of 5. Type of Build: Ship. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. 4. Not really no. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. The [V. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. If I look at the weapon attributes, I get damage of 5. Type; cookiebottest: frontend. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. In addition to the tutorial missions, long-term quests are introduced. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Instead, you only need to use a turret of the corresponding type of fighter you want to create. ini. This file is normally found in the folders /galaxies/avorion_galaxy. In such a case, you make selections then change those to a new type. [Discussion] Proliferation of Shield Penetration weapons. 4. Turret placement: 2x Credits: 1. and the Integrity Field Generators increase the ship's durability to help minimize collision damage. Use big armor pieces since damage upon destruction depends on block hp. Ancient Gates open up when the player has an XSTN-1 system upgrade on their ship, and an Ancient Gate is guaranteed to spawn in the final sector of the Exodus quest. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. My fleets for Avorion with all types of ships that you need. These relations, as of now, cannot be changed via diplomacy. weapontype. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. Armed turrets will look. Let's say I generate a Laser turret with damage of 5. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. Posted July 29, 2020. 4. 4, hull damage of 5. Trinium stats. You can even let your own ships be generated by the game if you're not the building type of person. 0. 1 square of IG works well, with a thin layer of armour over it for added protection. The selected blocks function is meant to be used with the replacement function. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. When a server creates a new ship, it is usually randomly generated. Back again with more questions. One of the new ones was a pirate mothership. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. It happens when you change the sector, or when you try to buy or sell to a station etc. 1. 0. 5 km. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. 1) to assign them to group 1. 4 and shield damage of 5. © Valve Corporation. The mini-bosses sound like fun too. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. The server software is used to host multiplayer games. Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox experience. - Favorited turrets will be on top of the list, Trashed ones will be at the bottom. 0. I think that started in the Trinium areas. this has been pretty normal since 2. . Ahem. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Bonus damage to hull or shield etc. Have available to spend on fighter stats. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. You can also do this from launcher to launcher. The difference between with/without is huge once they level up. Star Citizen allows you to become a citizen of this simulated universe and make your own. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. 0: no damage, 1: total damage. Make these from turret factories that you create near the center of the galaxy. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Posted . I've found a 2x2x0. The formula for "radial distance" is the square root. 1 Iron 3. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. Max speed is the same (depends only on size of engines). (e. I. Forget the ECM sorry i mentioned it. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. Thanks to new technology, it is now possible to send smaller amounts of mass (i. If I look at the weapon attributes, I get damage of 5. 30 r19012 e6e24eaa0998. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. (So what I'm seeing there for dps appears to be accurate. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. I ended up just leaving because I couldn't figure out how to hurt it. Mines are special stations that are founded from a claimed asteroid. This is a middle/late game ship for player. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. 0 Branch. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. The best way of finding those is with the mining subsystem. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. The configuration for your Avorion server is controlled by the settings in the file server. can't point defence at that range. Get a captain, automate quickly. They are made of blocks and are capable of moving and flying. Any way to reduce collision damage? I put my solo galaxy at . Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Except for maybe 10 wings of 12x avorion salvage fighters :D. Repeat the same procedure for every turret type. If you want to know more. I also see that the hull damage multiplier is 1. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. End game is just boring. There are a lot of benefits to grouping the blocks. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. NPCs can have hardeners. or. I am currently writing an update of my Custom Turret Builder mod. 4 and shield damage of 5. The only time it matters is on mining/salvage guns. So here's a lil petition to remove the damage penalty from auto-targeting turrets. Back again with more questions.